welcome to the forest

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welcome to the site. before you begin, please read this board with information regarding ic and ooc rules, cbox rules, and discord rules.
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information on the clans, plot, and other nice tidbits are stored here, along with a quiz to see which clan your character belongs in.
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if the site has something going on, it will be posted on this board so please check often!
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create your character

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post your biographies in this board, and tag a staff member or high position to come check for completion. once it is accepted you are free to begin your forest journey.
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once your bio has been accepted, it will be sorted into one of the five sub-boards. your character will also be added to the allegiance list.
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out of character

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anything under the sun as long as it follows the site rules can be posted here.
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Final Chance Weyr by Ruriko
56 threads and 66 posts

shadeclan

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within the ruin of an old, burned redwood forest lies shadeclan camp. it consists of a large collection of boulders that once was known as three boulder valley. since the original shadeclan camp burned down, the clan has migrated to this spot. there are many dens and burrows for each group of cats, and it is well-protected by a wild rose grove that grew around the perimeter.
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although there is not much left of the forest since the fire one hundred moons ago, shadeclan still finds ways to hunt in a desolate environment. the soot on the ground is useful for covering scents during hunting. because most shadeclanners sport darker coats already, they blend in well with the blackened landscape.
2 threads and 5 posts

fogclan

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nestled right beside the foggy lake, fogclan's camp has been dug out by warriors over many years. it is a circular environment, stamped down and widened as the clan grows larger. the entire perimeter is large, plumed reeds that have grown so thick that not even a single warrior can pull them down.
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the air is shrouded in a thick layer of mist, hence the namesake of the clan. the ground is fairly flat, with pockets of water separating the marshy landscape. there are no trees apart from brush that have grown out of such bracken waters. because of this, territory markers are few. the same river fogclan lives near is the border between fogclan and galeclan, and it is where the mist ends.
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galeclan

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galeclan camp is beside another large boulder, much like shadeclan. the rock is used as a lookout point and a nest for kits. the apprentices sleep in a thick bush of ryegrass while warriors scatter along the outside perimeter of the clan. the leader sleeps in the center, along with the deputy. while there isn't a lot of cover, the thickness of the grass makes it hard to see enemies and vice versa.
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a full and nearly empty meadow, galeclan lives in a paradise where the sun always shines and clouds rarely pass through. thick bouquets of daisies, lavender, and ryegrass scatter the landscape. there are several large trees that give the clan shelter, but their carefree attitude brings them little concern for trespassers. galeclan is bordered by timberclan along the eastern side, and fogclan is on the opposite side of the deep gully river that cuts through the meadow and into shadeclan.
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timberclan

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located in the heart of the pine forest, timberclan is the only group that still lives in the woods. at one point they shared the forest with shadeclan but now they have exclusive rights to the woodlands. their territory is nestled in a grove of four trees that are surrounded by large boulders. the ground is sandy and soft, and timberclan has made their dens out of twigs and mud.
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the large pine forest offers perfect cover for timberclan. protected from the elements, the forest remains fairly dry and quiet. they also have attained a part of the river which fogclan and galeclan prosper by, but theirs borders shadeclan. there is a direct break when the fruitful forest ends and the charred, burned trees begin. timberclan cats are not to cross this threshold.
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outside the clans

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traditionally, to the furthest eastern point of timberclan and shadeclan territory sits a hollow with four, tall redwood trees that create a circle where gatherings are held. galeclan must cross through timberclan and shadeclan territory to get there, and fogclan must walk through shadeclan territory, a dangerous quest now that clan alliances are tense.
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fogclan has a part of the ocean as their territory, but there is another piece of territory in between shadeclan and fogclan that remains unclaimed. right by the beach, looking out into the setting sun is the gathering spot for medicine cats and where leaders come to claim their lives and name. a cat must put their paw in the current of the ocean, close their eyes, and allow their spirit to be dragged into the sea to join with starclan.
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on the other side of the fence that runs through shadeclan is the twolegsplace, where kittypets, loners and rogues tend to keep to themselves. it is not easy to get to, and one must jump into the trees to reach the top of the fence. the area stretches as far as the eye can see and no cat has truly discovered the entire place.
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there is a burned shack at the furthest end of shadeclan that did not survive the fire. it has stood for many moons, untouched by twolegs, but remains a place where loners and rogues tend to gather.
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timberclan never bothered to claim this land, but a small oak forest grows on the western side of their territory. the entire area is green, covered in moss, ferns, and other shade-requiring plants. it is absolutely beautiful and there are so many trees that the sounds of birds chirping creates a longstanding echo through the forest.
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site archives

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welcome to a warriors heart, iskroysh!
95 posts | 77 threads | 11 members
Final Chance Weyr by Ruriko made Mar 26, 2021 1:38:06 GMT
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